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Saul Ewing's Intellectual Property attorneys hosted a half-day virtual conference that addressed the following trends and challenges affecting businesses and innovators nationwide: Learning how to combat brand impersonation and cyber fraud with legal tools, cybersecurity measures, and cross-industry...

Esports and the Law is a quarterly publication featuring news, case summaries, articles and strategies concerning esports and the law. This issue features the following articles: Epic Games Sues Player for Cheating In Fortnite by Michael Pollock Predictions for Esports in 2025: Legal Considerations...

On November 19th, after over three (3) years of litigation, a jury in Williamsport, Pennsylvania finally found Vintage Brand, LLC (“Vintage”) and two other defendants liable for trademark infringement for selling counterfeit merchandise bearing the marks of The Pennsylvania State University (“Penn...

Esports and the Law is a quarterly publication featuring news, case summaries, articles and strategies concerning esports and the law. This issue features the following articles: Unpacking Employment Classifications: Insights for Esports Players from the Beast Games Lawsuit by Chris Klein Esports...

With fall sports in full swing, it may be easy to miss the fact that the NCAA has also been busy competing in the courtroom. On the same day that a federal judge in California preliminarily approved a $2.78 billion settlement permitting college athletes to apply for payment for their on-field...

Unlike casual gaming, esports involves professional players, structured tournaments, and often large audiences, both online and in-person, akin to traditional sports events. With its own ecosystem of leagues, sponsors, and media coverage, esports has evolved into a global phenomenon, drawing...

Play By The Rules: Esports Betting and Gambling This session addresses legal considerations for esports betting and gambling. Topics will cover responsible gambling practices, protection of minors, and measures to combat match-fixing and illicit activities. The discussion will provide insights into...

Esports and the Law is a quarterly publication featuring news, case summaries, articles and strategies concerning esports and the law. This issue features the following articles: Letter from the Editor: End of the Esports Winter? by Darius Gambino Under the Influence: The Legal Implications of Dark...

Name, image and likeness rights remain a hot issue, with third parties pushing new opportunities for student athlete compensation as the National Collegiate Athletics Association struggles to keep pace. The college sports landscape has transformed rapidly since public support for student athletes...

Mark April 4, 2024 in your calendar – it is the day that the Consumer Financial Protection Bureau (CFPB) set its sights on the video game industry. The CFPB issued a Report this week entitled "Banking in video game and virtual worlds [1] ." In the Report, the CFPB detailed the many different ways it...

With the recent emergence of Name Image Likeness ("NIL") compensation, alumni associations focused on raising funds to compensate student athletes have been on the rise. But alumni associations in some form or another have been around as long as some of the oldest colleges and universities in the...

Within the last year ‘ChatGPT’ has become a household name. Some may even know that a company called OpenAI created the chatbot service based on artificial intelligence. What you may not know is that OpenAI applied to register the term “GPT” as a trademark, and that application was recently rejected...

​The use of artificial intelligence (AI) to create various forms of media raises interesting legal issues relating to the protection of intellectual property. Generative AI is being used to create songs that have vocals and other characteristics that mimic the sound and style of famous musicians...

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