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Institutions of higher education have increasingly become the targets of the plaintiffs' class action bar, but many institutions named as defendants in those class actions are finding themselves in that position for the first time. This seminar reviewed the types of class claims being asserted...

The Lawsuits and Law Firms Behind the Gaming Industry Another source of litigation for the games indsutry are so-called “loot boxes,” or purchasable opportunities to receive in-game items, with more powerful or valuable items being rarer. Loot boxes have been likened to gambling by regulators and...

To date, and with exception of online casino games, access to most video games has not been strictly limited by age or other criteria1. That, however, may be changing. In this chapter we will explore the history of loot boxes, their impact on gaming culture, and the prospects for their global...

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